International Conference on Human-Centered E-Learning and User Experience
(ICHCELUX-26)

24th October 2026 || Delhi - India || Hybrid Mode

Proudly Organized by INRI

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Conference Session Tracks

The International Conference on Human-Centered E-Learning and User Experience (ICHCELUX), scheduled to be held on 24th October 2026 in Delhi, India, features a diverse range of session tracks covering key research areas, emerging trends and interdisciplinary innovations within the field of E-learning.

Each track offers researchers, academicians, industry professionals and practitioners a platform to present their work, exchange ideas and explore the advancements shaping the future of the domain. Every track is curated to encourage knowledge sharing, collaboration and meaningful discussion.

All Session Tracks
  • Track 01 – Innovative Pedagogies in E-Learning
    This track explores novel pedagogical approaches that enhance the effectiveness of e-learning environments. Contributions should focus on the integration of technology and instructional design to foster deeper learning experiences. Aligned SDGs: SDG 4 – Quality Education  |  SDG 4 – Quality Education  |  SDG 4 – Quality Education
  • Track 02 – User Experience Design in Digital Education
    This session emphasizes the importance of user experience design principles in creating engaging online learning platforms. Papers should discuss methodologies and case studies that illustrate successful user-centered design practices. Aligned SDGs: SDG 4 – Quality Education  |  SDG 9 – Industry, Innovation and Infrastructure
  • Track 03 – Accessibility and Inclusive Design in E-Learning
    This track addresses the critical need for accessibility in digital education, focusing on strategies to create inclusive learning environments. Submissions should highlight best practices and innovative solutions for diverse learner needs. Aligned SDGs: SDG 4 – Quality Education  |  SDG 10 – Reduced Inequalities  |  SDG 11 – Sustainable Cities and Communities
  • Track 04 – Gamification Strategies for Enhanced Engagement
    This session investigates the role of gamification in promoting student engagement and motivation within e-learning contexts. Papers should present empirical studies or theoretical frameworks that demonstrate the impact of gamified elements. Aligned SDGs: SDG 4 – Quality Education  |  SDG 8 – Decent Work and Economic Growth
  • Track 05 – Learning Analytics for Personalized Education
    This track focuses on the application of learning analytics to inform instructional design and enhance student outcomes. Contributions should explore data-driven approaches that personalize learning experiences in online education. Aligned SDGs: SDG 4 – Quality Education  |  SDG 10 – Reduced Inequalities
  • Track 06 – Blended Learning Models and Best Practices
    This session examines effective blended learning models that combine traditional and digital education methods. Papers should provide insights into implementation challenges and success stories from various educational settings. Aligned SDGs: SDG 4 – Quality Education  |  SDG 8 – Decent Work and Economic Growth
  • Track 07 – Curriculum Development in E-Learning
    This track highlights innovative approaches to curriculum development tailored for online education. Submissions should discuss frameworks that align curriculum design with emerging educational technologies and learner needs. Aligned SDGs: SDG 4 – Quality Education  |  SDG 9 – Industry, Innovation and Infrastructure
  • Track 08 – Assessment Strategies in Online Learning
    This session explores effective assessment strategies that ensure academic integrity and measure student learning in e-learning environments. Contributions should focus on innovative assessment methods that align with digital pedagogies. Aligned SDGs: SDG 4 – Quality Education  |  SDG 10 – Reduced Inequalities
  • Track 09 – Collaboration and Community Building in Virtual Classrooms
    This track investigates the dynamics of collaboration and community engagement in virtual learning spaces. Papers should explore techniques and tools that facilitate meaningful interactions among learners and instructors. Aligned SDGs: SDG 4 – Quality Education  |  SDG 11 – Sustainable Cities and Communities
  • Track 10 – Adaptive Learning Technologies and Practices
    This session examines the role of adaptive learning technologies in personalizing educational experiences. Contributions should focus on the design, implementation, and effectiveness of adaptive learning systems in diverse educational contexts. Aligned SDGs: SDG 4 – Quality Education  |  SDG 10 – Reduced Inequalities
  • Track 11 – Policy and Digital Transformation in Education
    This track addresses the implications of policy frameworks on the digital transformation of education. Papers should discuss the intersection of policy, technology, and pedagogy in shaping the future of e-learning. Aligned SDGs: SDG 4 – Quality Education  |  SDG 11 – Sustainable Cities and Communities
Alignment with the Sustainable Development Goals
Alongside its academic focus, the conference promotes responsible research, ethical practice and knowledge-driven development. Its session tracks collectively contribute to the following United Nations Sustainable Development Goals.
  • SDG 4 SDG 4
    Quality Education
  • SDG 8 SDG 8
    Decent Work and Economic Growth
  • SDG 9 SDG 9
    Industry, Innovation and Infrastructure
  • SDG 10 SDG 10
    Reduced Inequalities
  • SDG 11 SDG 11
    Sustainable Cities and Communities

Need Assistance?

If you need any clarification on the session tracks or support with your submission, please feel free to reach out to us:

Email: [email protected]

Phone: +91 9677007228