International Conference on Digital Platforms for Fan Engagement and Sports Experience
(ICDPFESE-26)

11th October 2026 || Coimbatore - India || Hybrid Mode

Proudly Organized by INRI

Join global experts to share ideas, connect, and innovate.
🎉 Coupon Copied Successfully!

Conference Session Tracks

The International Conference on Digital Platforms for Fan Engagement and Sports Experience (ICDPFESE), scheduled to be held on 11th October 2026 in Coimbatore, India, features a diverse range of session tracks covering key research areas, emerging trends and interdisciplinary innovations within the field of Sports Technology.

Each track offers researchers, academicians, industry professionals and practitioners a platform to present their work, exchange ideas and explore the advancements shaping the future of the domain. Every track is curated to encourage knowledge sharing, collaboration and meaningful discussion.

All Session Tracks
  • Track 01 – Innovations in Digital Fan Engagement
    This track explores the latest advancements in digital platforms that enhance fan engagement in sports. It will cover case studies and emerging technologies that foster deeper connections between fans and their favorite teams. Aligned SDGs: SDG 3 – Good Health and Well-being  |  SDG 4 – Quality Education
  • Track 02 – E-Sports: The New Frontier of Sports Technology
    This session focuses on the rapid growth of e-sports and its implications for traditional sports. Discussions will include technological innovations and their impact on fan experience and athlete performance. Aligned SDGs: SDG 7 – Affordable and Clean Energy
  • Track 03 – Sports Analytics: Transforming Performance Insights
    This track examines the role of data analytics in optimizing athlete performance and strategic decision-making. Presentations will highlight innovative analytical tools and their applications in various sports disciplines. Aligned SDGs: SDG 9 – Industry, Innovation and Infrastructure  |  SDG 11 – Sustainable Cities and Communities
  • Track 04 – Gamification in Sports: Enhancing Engagement
    This session investigates the application of gamification techniques in sports to boost fan interaction and participation. It will showcase successful examples and discuss the psychological impacts on fan behavior. Aligned SDGs: SDG 3 – Good Health and Well-being
  • Track 05 – Virtual and Augmented Reality in Sports Experience
    This track delves into the use of virtual and augmented reality technologies to enhance sports experiences for fans and athletes alike. Presenters will discuss innovative applications and future potential in immersive sports environments. Aligned SDGs: SDG 4 – Quality Education  |  SDG 9 – Industry, Innovation and Infrastructure
  • Track 06 – Athlete Development through Digital Platforms
    This session focuses on how digital platforms can support athlete development and training. It will explore tools and resources that facilitate skill enhancement and performance monitoring. Aligned SDGs: SDG 4 – Quality Education  |  SDG 8 – Decent Work and Economic Growth
  • Track 07 – Sports Marketing in the Digital Age
    This track addresses the evolution of sports marketing strategies in the context of digital media. Discussions will include effective engagement techniques and the role of social media in shaping fan relationships. Aligned SDGs: SDG 8 – Decent Work and Economic Growth
  • Track 08 – Online Communities and Fan Interaction
    This session examines the formation and influence of online communities in sports fandom. It will highlight how these communities enhance fan interaction and contribute to a shared sports experience. Aligned SDGs: SDG 3 – Good Health and Well-being  |  SDG 4 – Quality Education
  • Track 09 – Performance Optimization through Technology
    This track explores the integration of technology in optimizing athletic performance. Presentations will focus on innovative tools and methodologies that support training and recovery processes. Aligned SDGs: SDG 9 – Industry, Innovation and Infrastructure  |  SDG 11 – Sustainable Cities and Communities
  • Track 10 – Coaching Support Systems in Sports Technology
    This session investigates the technological advancements that provide support to coaches in training and strategy formulation. It will cover tools that enhance communication, analysis, and athlete feedback. Aligned SDGs: SDG 3 – Good Health and Well-being  |  SDG 11 – Sustainable Cities and Communities
  • Track 11 – Advancements in Sports Medicine and Athlete Monitoring
    This track focuses on the latest developments in sports medicine and athlete monitoring technologies. Discussions will include injury prevention, rehabilitation techniques, and the role of technology in enhancing athlete health. Aligned SDGs: SDG 3 – Good Health and Well-being  |  SDG 11 – Sustainable Cities and Communities
Alignment with the Sustainable Development Goals
Alongside its academic focus, the conference promotes responsible research, ethical practice and knowledge-driven development. Its session tracks collectively contribute to the following United Nations Sustainable Development Goals.
  • SDG 3 SDG 3
    Good Health and Well-being
  • SDG 4 SDG 4
    Quality Education
  • SDG 7 SDG 7
    Affordable and Clean Energy
  • SDG 8 SDG 8
    Decent Work and Economic Growth
  • SDG 9 SDG 9
    Industry, Innovation and Infrastructure
  • SDG 11 SDG 11
    Sustainable Cities and Communities

Need Assistance?

If you need any clarification on the session tracks or support with your submission, please feel free to reach out to us:

Email: [email protected]

Phone: +91 9677007228